Controller Crusade Roundtable: What Characters Do You Use Most In Super Smash Bros?

Dec
05

Controller Crusade Roundtable: What Characters Do You Use Most In Super Smash Bros?

Hey everyone, and welcome to another Controller Crusade Roundtable discussion. Every Friday our team of writers tackle a different gaming question, and the question this week is “What characters do you use most in Super Smash Bros.?”. The dust just settled on the new Super Smash Bros. launch, so our team thought it would be a good idea to discuss which characters they prefer to use in the Super Smash series as a whole. Let’s see what the Controller Crusade team has to say.

Saeed

ntndo.jpg

Beginning with Super Smash Bros. on the good ol’ N64, the first  character I recall using predominantly was Samus Aran. Regular old fashioned full suit Samus. While perhaps not the most fastest fighter in the game, her ability to swiftly roll compensated for speed and numerous times was I able to avoid other fighters and obstacles at the last minute thanks to that ability. The relentless Screw attack proved to be a formidable attack when your opponent’s damage percentage is nearing triple figures and I always took pleasure in fully charging my beam and patiently waiting for the right moment to successfully unleash it on an unsuspecting fighter. This proved to be highly successful and hilarious when 4 players were present on screen.

The original Super Smash Bros. on the N64  is a gem however Super Smash Brothers: Melee – in my opinion anyway – is a timeless classic. The Gamecube’s controller, faster processing power and shinier graphics boosted the game series and made it an almost new game where you had to re-think how you fought. Have you tried going back to the N64 version after endlessly playing Melee? Fighters looks larger and move slower. The game almost feels foreign. Melee brought in new exciting elements to the table and coupled with the new items and characters, you had to tweak your fighting strategy and this was clearly evident amongst my friends. With agility and speed being the main focus, Sheik was the illusive character that all my friends wanted to play as. As I continued to use Samus, it dawned to me that perhaps she was not cutting it against the other fighters, and whether this boiled down to her damage delivery or just my iability to fully utilise her I decided to briefly try Super Mario before settling on what is now my main character in the series; Fox Mccloud. I just found him to be evasively quick and the moves, like his kicks, catered to my needs to deliver fast effective damage. Albeit a little reckless and out of control when used at the wrong place and/or time, certain moves like the jumping side kick, Fire fox and the Fox Illusion were the best way to dish out pain and inevitably send my opponents out of the arena.

I often try out other characters from time to time but, for me, Fox Mccloud would have to be my “go-to” fighter when it comes to playing the Super Smash Bros series.

Josh

10532460_10154405167305473_1937776702389403590_n

 

 

 

 

Since I’ve always been a massive fan of The Legend of Zelda franchise, I felt like using anyone other than Link was like cheating on a girlfriend. For Super Smash Bros. and Super Smash Bros. Melee I used Link religiously, and found that he was kind of soft and couldn’t take a whole lot of damage. I briefly switched to Roy, who was a powerhouse compared to Link, and my kills to death ratio skyrocketed. Then when Super Smash Bros. Brawl came out I jumped at the chance to claim Toon Link as my own. Not only was he better than the traditional Link, but he looked hilarious and trollish when he was beating the crap out of my buddies. Nothing is more degrading than losing to a guy who chases a pig around and falls over immediately after the battle.

Wedge

10547621_10152605268828799_6280594585586850616_n1.jpg

It took me a while to find a character I was comfortable with in the original Super Smash Bros. but through trial and error I found my appropriate niche with Captain Falcon, with his speed and agility. When Melee came around I liked him even more, and ended up being the character I predominately played through out the years against my friends. I eventually branched off to other characters including Samus which became my close-second choice, and then through Brawl I started trying less conventional characters like Mr. Game and Watch who I became strangely decent at using, to my friends contempt. These days I have developed an interest in the ridiculous and absurd compared to the cool looking type of characters, there is just something about running around like a stick man and whipping sausages from a frying pan that puts a sadistic grin on my face. With the advent of Super Smash WiiU my interest is now focused almost completely on Mega Man, and after playing him for some time these past two weeks I am quite content that I’m learning how to use him effectively against my friends. Not since whipping sausages have I felt utter satisfaction as I fire a cluster bomb on someone’s back while they are preoccupied fighting against someone else, or throwing a metal blade upwards at a floating smash orb and stealing the smash attack from my friends.

That’s a wrap on this edition of Controller Crusade Roundtable. As always we love when our readers join in on the discussion, so give us your two cents in the comments below. Also if you have any questions that you would like our team to answer for next week, let us know! Check back next week, and each and every Friday for more Controller Crusade Roundtable Discussions.

About Josh Gilbert

Josh is the Co-founder and a Senior Writer for Controller Crusade, and loves all things related to video games. He is a retro games collector trying to recapture his childhood one game at a time, and he also has a major dude crush on Nathan Drake. You can contact him via email at jgilbert@controllercrusade.com or on Twitter @joshgilbert11.

Leave a comment

Sponsored

Around the Web